fix clue count when playing 5s on 8 clues
This commit is contained in:
parent
6e71a6a457
commit
87ff267f80
3 changed files with 11 additions and 9 deletions
|
@ -162,7 +162,7 @@ public:
|
|||
void normalize_draw_and_positions();
|
||||
|
||||
void revert_clue();
|
||||
void revert_play(const BacktrackAction &action);
|
||||
void revert_play(const BacktrackAction &action, bool was_on_8_clues);
|
||||
void revert_discard(const BacktrackAction &action);
|
||||
|
||||
uint8_t draw(uint8_t index);
|
||||
|
|
|
@ -128,7 +128,7 @@ namespace Hanabi {
|
|||
|
||||
BacktrackAction ret{_hands[_turn][index], index, 0};
|
||||
|
||||
if (card.rank == 0) {
|
||||
if (card.rank == 0 and _num_clues < max_num_clues) {
|
||||
// update clues if we played the last card of a stack
|
||||
_num_clues++;
|
||||
}
|
||||
|
@ -301,9 +301,10 @@ namespace Hanabi {
|
|||
}
|
||||
|
||||
template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
|
||||
void HanabiState<num_suits, num_players, hand_size>::revert_play(const BacktrackAction& action) {
|
||||
void HanabiState<num_suits, num_players, hand_size>::revert_play(const BacktrackAction& action, bool was_on_8_clues) {
|
||||
ASSERT(!was_on_8_clues or _num_clues == 8);
|
||||
decr_turn();
|
||||
if (action.discarded.rank == 0) {
|
||||
if (action.discarded.rank == 0 and not was_on_8_clues) {
|
||||
_num_clues--;
|
||||
}
|
||||
revert_draw(action.index, action.discarded);
|
||||
|
@ -353,19 +354,20 @@ namespace Hanabi {
|
|||
for(std::uint8_t index = 0; index < hand_size; index++) {
|
||||
if(is_playable(hand[index])) {
|
||||
if (_draw_pile.empty()) {
|
||||
auto copy = *this;
|
||||
bool on_8_clues = _num_clues == 8;
|
||||
BacktrackAction action = play(index);
|
||||
const double probability_for_this_play = backtrack(depth + 1);
|
||||
revert_play(action);
|
||||
revert_play(action, on_8_clues);
|
||||
UPDATE_PROBABILITY(probability_for_this_play);
|
||||
} else {
|
||||
double sum_of_probabilities = 0;
|
||||
uint8_t sum_of_mults = 0;
|
||||
for (size_t i = 0; i < _draw_pile.size(); i++) {
|
||||
bool on_8_clues = _num_clues == 8;
|
||||
BacktrackAction action = play(index);
|
||||
sum_of_probabilities += backtrack(depth + 1) * action.multiplicity;
|
||||
sum_of_mults += action.multiplicity;
|
||||
revert_play(action);
|
||||
revert_play(action, on_8_clues);
|
||||
ASSERT(sum_of_mults <= _weighted_draw_pile_size);
|
||||
}
|
||||
ASSERT(sum_of_mults == _weighted_draw_pile_size);
|
||||
|
@ -376,7 +378,7 @@ namespace Hanabi {
|
|||
}
|
||||
|
||||
// Check for discards now
|
||||
if(_pace > 0) {
|
||||
if(_pace > 0 and _num_clues < max_num_clues) {
|
||||
for(std::uint8_t index = 0; index < hand_size; index++) {
|
||||
if (is_trash(hand[index])) {
|
||||
double sum_of_probabilities = 0;
|
||||
|
|
2
main.cpp
2
main.cpp
|
@ -30,7 +30,7 @@ void test_game() {
|
|||
|
||||
auto a = state.play(4);
|
||||
std::cout << state;
|
||||
state.revert_play(a);
|
||||
state.revert_play(a, false);
|
||||
|
||||
std::cout << state << std::endl;
|
||||
std::cout << state2 << std::endl;
|
||||
|
|
Loading…
Reference in a new issue