support reverting multiple turns at once
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parent
f137f9f67c
commit
76c10dc381
1 changed files with 33 additions and 13 deletions
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@ -140,24 +140,28 @@ namespace Hanabi {
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}
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}
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void cli(const std::shared_ptr<HanabiStateIF>& game) {
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void cli(const std::shared_ptr<HanabiStateIF>& game) {
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// Set up GNU readline
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rl_attempted_completion_function = cli_command_completion;
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rl_attempted_completion_function = cli_command_completion;
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using_history();
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using_history();
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// Tracks the depth of the replay the user explores. We have to ensure that we don't revert too much.
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unsigned depth = 0;
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unsigned depth = 0;
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while (true) {
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while (true) {
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const std::string prompt = read_line_memory_safe("> ");
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const std::string prompt = read_line_memory_safe("> ");
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add_history(prompt.c_str());
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add_history(prompt.c_str());
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if (prompt.starts_with("help")) {
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if (prompt.starts_with("help")) {
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std::cout << "state: print information on current game state." << std::endl;
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std::cout << "state: print information on current game state." << std::endl;
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std::cout << "clue: give a clue." << std::endl;
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std::cout << "clue: give a clue." << std::endl;
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std::cout << "play <card>: play specified card." << std::endl;
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std::cout << "play <card>: play specified card." << std::endl;
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std::cout << "discard: discard trash from hand." << std::endl;
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std::cout << "discard: discard trash from hand." << std::endl;
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std::cout << "opt: take optimal action. In case of ties, prefers plays and discards in that order." << std::endl;
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std::cout << "opt: take optimal action. In case of ties, prefers plays and discards in that order." << std::endl;
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std::cout << "revert: revert last turn of game." << std::endl;
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std::cout << "revert <turns>: revert specified number of turns (default 1)." << std::endl;
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std::cout << "actions: display list of reasonable actions to take and their winning chances." << std::endl;
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std::cout << "actions: display list of reasonable actions to take and their winning chances." << std::endl;
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std::cout << "evaluate: evaluate current game state recursively. Potentially runtime-expensive." << std::endl;
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std::cout << "evaluate: evaluate current game state recursively. Potentially runtime-expensive." << std::endl;
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std::cout << "id: display id of state. Has no inherent meaning, useful for debugging." << std::endl;
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std::cout << "id: display id of state. Has no inherent meaning, useful for debugging." << std::endl;
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std::cout << "quit: Quit this interactive shell." << std::endl;
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std::cout << "quit: Quit this interactive shell." << std::endl;
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continue;
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continue;
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}
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}
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@ -203,9 +207,24 @@ namespace Hanabi {
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std::cout << "Cannot revert more than base state." << std::endl;
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std::cout << "Cannot revert more than base state." << std::endl;
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continue;
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continue;
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}
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}
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std::cout << "Reverting one turn" << std::endl;
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unsigned turns_to_revert = 1;
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game->revert();
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if(prompt.length() > 7) {
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depth--;
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try {
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turns_to_revert = std::stoi(prompt.substr(7));
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} catch(const std::invalid_argument&) {
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std::cout << "Could not parse number of turns to revert." << std::endl;
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continue;
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}
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}
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if (turns_to_revert > depth) {
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turns_to_revert = depth;
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std::cout << "Only revererting " << depth << " turns, since this is already the base state." << std::endl;
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}
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std::cout << "Reverting " << turns_to_revert << " turn(s)." << std::endl;
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while(turns_to_revert--) {
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game->revert();
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depth--;
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}
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continue;
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continue;
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}
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}
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@ -323,6 +342,7 @@ namespace Hanabi {
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default:
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default:
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break;
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break;
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}
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}
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depth++;
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continue;
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continue;
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}
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}
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