game state: fix taking actions: rotate draw correctly
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parent
9af6ef3368
commit
6dd2b07c09
3 changed files with 5 additions and 4 deletions
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@ -262,6 +262,7 @@ struct Game {
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std::unique_ptr<HanabiStateIF> state;
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std::vector<Action> actions;
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std::vector<Card> deck;
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unsigned next_action;
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};
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@ -651,8 +651,8 @@ namespace Hanabi {
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template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
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void HanabiState<num_suits, num_players, hand_size>::rotate_next_draw(const Card& card) {
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auto card_it = std::find_if(_draw_pile.begin(), _draw_pile.end(), [&card](const CardMultiplicity& card_multiplicity){
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return card_multiplicity.card.rank == card.rank and card_multiplicity.card.suit == card.suit;
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auto card_it = std::find_if(_draw_pile.begin(), _draw_pile.end(), [&card, this](const CardMultiplicity& card_multiplicity){
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return (is_trash(card) and is_trash(card_multiplicity.card)) or (card_multiplicity.card.rank == card.rank and card_multiplicity.card.suit == card.suit);
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});
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ASSERT(card_it != _draw_pile.end());
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std::swap(*card_it, _draw_pile.front());
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@ -182,7 +182,7 @@ namespace Download {
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}();
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if (!game_json_opt.has_value() or game_json_opt.value().empty()) {
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return {nullptr, {}, 0};
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return {nullptr, {}, {}, 0};
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}
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const boost::json::object& game_json = game_json_opt.value();
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@ -202,7 +202,7 @@ namespace Download {
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}
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);
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return {get_base_state(num_suits, num_players, deck, score_goal), actions, 0};
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return {get_base_state(num_suits, num_players, deck, score_goal), actions, deck, 0};
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}
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} // namespace Download
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