code cleanup
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1 changed files with 0 additions and 37 deletions
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@ -337,7 +337,6 @@ namespace Hanabi {
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template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
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double HanabiState<num_suits, num_players, hand_size>::backtrack(size_t depth) {
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// std::cout << *this << std::endl;
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if (_score == 5 * num_suits) {
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return 1;
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}
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@ -354,32 +353,20 @@ namespace Hanabi {
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// First, check for playables
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for(std::uint8_t index = 0; index < hand_size; index++) {
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if(is_playable(hand[index])) {
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// std::cout << std::string("---------------------", depth) << "playing " << hand[index] << std::endl;
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if (_draw_pile.empty()) {
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auto copy = *this;
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BacktrackAction action = play(index);
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const double probability_for_this_play = backtrack(depth + 1);
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revert(action);
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if (!same_up_to_discard_permutation(*this, copy)) {
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std::cout << "detected faulty backtrack" << std::endl;
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std::cout << *this << std::endl;
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std::cout << copy << std::endl;
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ASSERT(this->_hands == copy._hands);
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ASSERT(this->_draw_pile == copy._draw_pile);
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ASSERT(this->_endgame_turns_left == copy._endgame_turns_left);
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ASSERT(false);
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}
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UPDATE_PROBABILITY(probability_for_this_play);
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} else {
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double sum_of_probabilities = 0;
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uint8_t sum_of_mults = 0;
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for (size_t i = 0; i < _draw_pile.size(); i++) {
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auto copy = *this;
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BacktrackAction action = play(index);
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sum_of_probabilities += backtrack(depth + 1) * action.multiplicity;
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sum_of_mults += action.multiplicity;
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revert(action);
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ASSERT(same_up_to_discard_permutation(*this, copy));
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ASSERT(sum_of_mults <= _weighted_draw_pile_size);
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}
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ASSERT(sum_of_mults == _weighted_draw_pile_size);
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@ -393,40 +380,19 @@ namespace Hanabi {
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if(_pace > 0) {
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for(std::uint8_t index = 0; index < hand_size; index++) {
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if (is_trash(hand[index])) {
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// std::cout << std::string("---------------------------", depth) << "discarding " << hand[index] << std::endl;
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double sum_of_probabilities = 0;
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if (_draw_pile.empty()) {
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auto copy = *this;
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BacktrackAction action = discard(index);
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const double probability_for_this_discard = backtrack(depth + 1);
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revert(action);
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if (!same_up_to_discard_permutation(*this, copy)) {
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std::cout << "detected faulty backtrack" << std::endl;
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std::cout << *this << std::endl;
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std::cout << copy << std::endl;
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ASSERT(this->_hands == copy._hands);
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ASSERT(this->_draw_pile == copy._draw_pile);
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ASSERT(this->_endgame_turns_left == copy._endgame_turns_left);
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ASSERT(false);
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}
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UPDATE_PROBABILITY(probability_for_this_discard);
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} else {
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uint8_t sum_of_mults = 0;
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for (size_t i = 0; i < _draw_pile.size(); i++) {
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auto copy = *this;
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BacktrackAction action = discard(index);
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sum_of_probabilities += backtrack(depth + 1) * action.multiplicity;
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sum_of_mults += action.multiplicity;
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revert(action);
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if (!same_up_to_discard_permutation(*this, copy)) {
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std::cout << "detected faulty backtrack" << std::endl;
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std::cout << *this << std::endl;
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std::cout << copy << std::endl;
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ASSERT(this->_hands == copy._hands);
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ASSERT(this->_draw_pile == copy._draw_pile);
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ASSERT(this->_endgame_turns_left == copy._endgame_turns_left);
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ASSERT(false);
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}
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}
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ASSERT(sum_of_mults == _weighted_draw_pile_size);
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const double probability_discard = sum_of_probabilities / _weighted_draw_pile_size;
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@ -441,12 +407,9 @@ namespace Hanabi {
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// Last option is to stall
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if(_num_clues > 0) {
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// std::cout << std::string("--------------------", depth) << "stalling " << std::endl;
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auto copy = *this;
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BacktrackAction action = clue();
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const double probability_stall = backtrack(depth + 1);
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revert(action);
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ASSERT(same_up_to_discard_permutation(*this, copy));
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UPDATE_PROBABILITY(probability_stall);
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}
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