handle CS games on download
This commit is contained in:
parent
5b6e877a51
commit
486e459c68
5 changed files with 44 additions and 24 deletions
|
@ -98,6 +98,7 @@ namespace Hanabi
|
|||
std::vector<Hanabi::Action> actions;
|
||||
Hanabi::suit_t num_suits;
|
||||
Hanabi::player_t num_players;
|
||||
clue_t num_clues_gained_per_discard_or_stack_finished;
|
||||
};
|
||||
|
||||
struct Game : private GameInfo
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace Hanabi
|
|||
* @param deck A list of cards with at most as many suits as num_suits
|
||||
* @param score_goal What is considered as an optimal score for this game state.
|
||||
* If null, the maximum score is inserted
|
||||
* @param num_clues_gained_on_discard_or_stack_finished The number of clues gained for discarding or playing a 5
|
||||
* @return Pointer to created game state, wrapped into abstract interface
|
||||
*
|
||||
* @note Since the implementation of the actual game state (the concrete class derived from HanabiStateIF),
|
||||
|
@ -25,6 +26,7 @@ namespace Hanabi
|
|||
std::size_t num_suits,
|
||||
Hanabi::player_t num_players,
|
||||
std::vector<Hanabi::Card> const &deck,
|
||||
clue_t num_clues_gained_on_discard_or_stack_finished = clue_t(1),
|
||||
std::optional<uint8_t> score_goal = std::nullopt
|
||||
);
|
||||
}
|
||||
|
|
|
@ -41,7 +41,8 @@ namespace Download
|
|||
}
|
||||
|
||||
Hanabi::GameInfo game_info = Parsing::parse_game(game_json.value());
|
||||
return {make_game_state(game_info.num_suits, game_info.num_players, game_info.deck, score_goal), game_info};
|
||||
|
||||
return {make_game_state(game_info.num_suits, game_info.num_players, game_info.deck, game_info.num_clues_gained_per_discard_or_stack_finished, score_goal), game_info};
|
||||
}
|
||||
|
||||
Hanabi::Game get_game(std::string const & filename, std::optional<uint8_t> score_goal)
|
||||
|
@ -53,6 +54,6 @@ namespace Download
|
|||
}
|
||||
|
||||
Hanabi::GameInfo game_info = Parsing::parse_game(game_json.value());
|
||||
return {make_game_state(game_info.num_suits, game_info.num_players, game_info.deck, score_goal), game_info};
|
||||
return {make_game_state(game_info.num_suits, game_info.num_players, game_info.deck, game_info.num_clues_gained_per_discard_or_stack_finished, score_goal), game_info};
|
||||
}
|
||||
} // namespace Download
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
namespace Hanabi
|
||||
{
|
||||
std::unique_ptr<Hanabi::HanabiStateIF> make_game_state(
|
||||
std::size_t num_suits, Hanabi::player_t num_players, std::vector<Hanabi::Card> const & deck, std::optional<
|
||||
std::size_t num_suits, Hanabi::player_t num_players, std::vector<Hanabi::Card> const & deck,
|
||||
clue_t num_clues_gained_on_discard_or_stack_finished, std::optional<
|
||||
uint8_t> score_goal
|
||||
)
|
||||
{
|
||||
|
@ -15,13 +16,13 @@ namespace Hanabi
|
|||
switch (num_suits)
|
||||
{
|
||||
case 3:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3, 2, 5>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3, 2, 5>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 4:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4, 2, 5>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4, 2, 5>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 5:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5, 2, 5>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5, 2, 5>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 6:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6, 2, 5>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6, 2, 5>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
default:
|
||||
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
|
||||
}
|
||||
|
@ -29,13 +30,13 @@ namespace Hanabi
|
|||
switch (num_suits)
|
||||
{
|
||||
case 3:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3, 3, 5>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3, 3, 5>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 4:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4, 3, 5>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4, 3, 5>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 5:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5, 3, 5>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5, 3, 5>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 6:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6, 3, 5>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6, 3, 5>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
default:
|
||||
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
|
||||
}
|
||||
|
@ -43,13 +44,13 @@ namespace Hanabi
|
|||
switch (num_suits)
|
||||
{
|
||||
case 3:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3, 4, 4>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3, 4, 4>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 4:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4, 4, 4>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4, 4, 4>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 5:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5, 4, 4>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5, 4, 4>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 6:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6, 4, 4>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6, 4, 4>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
default:
|
||||
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
|
||||
}
|
||||
|
@ -57,13 +58,13 @@ namespace Hanabi
|
|||
switch (num_suits)
|
||||
{
|
||||
case 3:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3, 5, 4>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3, 5, 4>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 4:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4, 5, 4>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4, 5, 4>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 5:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5, 5, 4>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5, 5, 4>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 6:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6, 5, 4>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6, 5, 4>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
default:
|
||||
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
|
||||
}
|
||||
|
@ -71,13 +72,13 @@ namespace Hanabi
|
|||
switch (num_suits)
|
||||
{
|
||||
case 3:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3, 6, 3>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3, 6, 3>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 4:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4, 6, 3>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4, 6, 3>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 5:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5, 6, 3>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5, 6, 3>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
case 6:
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6, 6, 3>(deck, actual_score_goal));
|
||||
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6, 6, 3>(deck, actual_score_goal, num_clues_gained_on_discard_or_stack_finished));
|
||||
default:
|
||||
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "parse_game.h"
|
||||
|
||||
#include "myassert.h"
|
||||
#include <iostream>
|
||||
|
||||
namespace Parsing
|
||||
{
|
||||
|
@ -112,7 +113,21 @@ namespace Parsing
|
|||
Hanabi::player_t num_players = game_json.at("players").as_array().size();
|
||||
std::vector<Hanabi::Action> actions = convert_actions(hanab_live_actions, deck);
|
||||
|
||||
return {deck, actions, num_suits, num_players};
|
||||
boost::json::value const * options = game_json.if_contains("options");
|
||||
Hanabi::clue_t num_clues_gained_on_discard = Hanabi::clue_t(1);
|
||||
if (options != nullptr) {
|
||||
std::cout << "found options";
|
||||
boost::json::value const * variant = options->as_object().if_contains("variant");
|
||||
if (variant != nullptr) {
|
||||
std::cout << "found variant: " << variant->as_string();
|
||||
if (variant->as_string().find("Clue Starved") != std::string::npos) {
|
||||
num_clues_gained_on_discard = Hanabi::clue_t (1) / Hanabi::clue_t (2);
|
||||
std::cout << "found cs game";
|
||||
}
|
||||
}
|
||||
}
|
||||
std::cout << num_clues_gained_on_discard;
|
||||
return {deck, actions, num_suits, num_players, num_clues_gained_on_discard };
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue