add history and command completion to readline
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parent
74fe5513da
commit
4718698ddc
2 changed files with 70 additions and 10 deletions
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@ -1,5 +1,6 @@
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#include <cstdio>
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#include <readline/readline.h>
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#include <readline/history.h>
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#include <iostream>
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#include <memory>
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#include <cmath>
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@ -28,6 +29,37 @@ namespace Hanabi {
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return ret;
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}
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constexpr static std::array<std::string, 10> cli_commands = {
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"play",
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"clue",
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"discard",
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"id",
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"state",
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"revert",
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"actions",
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"evaluate",
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"help",
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"quit",
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};
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char * cli_commands_generator(const char *text, int state) {
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std::string text_str (text);
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for(auto& command : cli_commands) {
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if (command.starts_with(text_str) && state-- <= 0) {
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return strdup(command.c_str());
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}
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}
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return nullptr;
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}
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char **
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cli_command_completion(const char *text, int start, int end)
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{
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rl_attempted_completion_over = 1;
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return rl_completion_matches(text, cli_commands_generator);
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}
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Card parse_card(std::string card_str) {
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if (card_str == "trash") {
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return Cards::trash;
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@ -56,16 +88,18 @@ namespace Hanabi {
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}
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std::cout << "Choose drawn card: " << std::endl;
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unsigned num_trash = 0;
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std::optional<probability_t> trash_discard_prob = 0;
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for(const auto &[card_multiplicity, probability]: next_states) {
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if (game->is_trash(card_multiplicity.card)) {
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num_trash += card_multiplicity.multiplicity;
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trash_discard_prob = probability;
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} else {
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std::cout << card_multiplicity.card << " (" << card_multiplicity.multiplicity;
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std::cout << " copie(s) in draw) " << probability << std::endl;
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}
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}
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if (num_trash > 0) {
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std::cout << Cards::trash << " (" << num_trash << " copie(s) in draw" << std::endl;
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std::cout << Cards::trash << " (" << num_trash << " copie(s) in draw) " << trash_discard_prob << std::endl;
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}
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std::stringstream prompt;
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@ -103,9 +137,13 @@ namespace Hanabi {
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return true;
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}
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[[noreturn]] void cli(const std::shared_ptr<HanabiStateIF>& game) {
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void cli(const std::shared_ptr<HanabiStateIF>& game) {
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rl_attempted_completion_function = cli_command_completion;
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using_history();
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unsigned depth = 0;
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while (true) {
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const std::string prompt = read_line_memory_safe("> ");
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add_history(prompt.c_str());
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if (prompt.starts_with("help")) {
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std::cout << "state: print information on current game state." << std::endl;
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@ -114,11 +152,18 @@ namespace Hanabi {
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std::cout << "discard: discard trash from hand." << std::endl;
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std::cout << "revert: revert last turn of game." << std::endl;
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std::cout << "actions: display list of reasonable actions to take and their winning chances." << std::endl;
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std::cout << "id: display id of state. Has no inherent meaning, useful for debugging." << std::endl;
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std::cout << "evaluate: evaluate current game state recursively. Potentially runtime-expensive." << std::endl;
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std::cout << "id: display id of state. Has no inherent meaning, useful for debugging." << std::endl;
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std::cout << "quit: Quit this interactive shell." << std::endl;
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continue;
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}
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if (prompt.starts_with("quit")) {
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std::cout << "Quitting." << std::endl;
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clear_history();
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break;
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}
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if (prompt.starts_with("state")) {
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std::cout << *game << std::endl;
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const std::optional<probability_t> prob = game->lookup();
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@ -130,11 +175,17 @@ namespace Hanabi {
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std::cout << "Evaluating current game state, this might take a while." << std::endl;
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game->evaluate_state();
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std::cout << "Evaluated state." << std::endl;
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continue;
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}
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if (prompt.starts_with("revert")) {
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if (depth == 0) {
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std::cout << "Cannot revert more than base state." << std::endl;
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continue;
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}
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std::cout << "Reverting one turn" << std::endl;
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game->revert();
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depth--;
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continue;
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}
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@ -147,6 +198,7 @@ namespace Hanabi {
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const Card card = parse_card(prompt.substr(5,2));
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if (prompt.length() < 7) {
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std::cout << "No card specified." << std::endl;
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continue;
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}
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if (card == Cards::unknown) {
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std::cout << "Could not parse card " << prompt.substr(5,2) << std::endl;
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@ -155,11 +207,13 @@ namespace Hanabi {
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const hand_index_t index = game->find_card_in_hand(card);
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if (index == hand_index_t(-1)) {
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std::cout << "This card is not in the current players hand, aborting." << std::endl;
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continue;
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}
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if (!ask_for_card_and_rotate_draw(game, index, true)) {
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continue;
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}
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game->play(index);
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depth++;
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continue;
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}
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@ -184,11 +238,17 @@ namespace Hanabi {
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continue;
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}
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game->discard(trash_index);
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depth++;
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continue;
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}
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if (prompt.starts_with("clue")) {
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if (game->num_clues() == 0) {
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std::cout << "You cannot give a clue at 0 clues." << std::endl;
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continue;
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}
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game->give_clue();
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depth++;
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continue;
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}
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@ -5,7 +5,7 @@
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#include "game_state.h"
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namespace Hanabi {
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[[noreturn]] [[noreturn]] void cli(const std::shared_ptr<HanabiStateIF>& game);
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void cli(const std::shared_ptr<HanabiStateIF>& game);
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}
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