rename function, rework backtrackaction

This commit is contained in:
Maximilian Keßler 2023-08-11 11:43:05 +02:00
parent 44db744ae3
commit 3be7378903
Signed by: max
GPG Key ID: BCC5A619923C0BA5
3 changed files with 26 additions and 24 deletions

View File

@ -145,24 +145,6 @@ enum class ActionType {
vote_terminate = 10,
};
struct BacktrackAction {
explicit BacktrackAction(
ActionType action_type,
Card discarded_or_played = unknown_card,
hand_index_t index = 0,
bool was_on_8_clues = false
);
ActionType action_type{};
// The card that was discarded or played
Card discarded{};
// Index of card in hand that was discarded or played
hand_index_t index{};
// Indicates whether before the action was taken, we had 8 clues.
// This is important so that we know if we go back to 7 or 8 clues when we revert playing a 5
bool was_on_8_clues {false};
};
/** Would like to have 2 versions:
* All:
@ -185,7 +167,7 @@ public:
[[nodiscard]] virtual size_t draw_pile_size() const = 0;
[[nodiscard]] virtual std::uint64_t enumerated_states() const = 0;
[[nodiscard]] virtual std::unordered_map<unsigned long, probability_t> visited_states() const = 0;
[[nodiscard]] virtual const std::unordered_map<unsigned long, probability_t>& position_tablebase() const = 0;
virtual void normalize_draw_and_positions() = 0;
@ -219,7 +201,7 @@ public:
[[nodiscard]] size_t draw_pile_size() const final;
[[nodiscard]] std::uint64_t enumerated_states() const final;
[[nodiscard]] std::unordered_map<unsigned long, probability_t> visited_states() const final;
[[nodiscard]] const std::unordered_map<unsigned long, probability_t>& position_tablebase() const final;
void normalize_draw_and_positions() final;
@ -229,6 +211,25 @@ protected:
void print(std::ostream& os) const final;
private:
struct BacktrackAction {
explicit BacktrackAction(
ActionType action_type,
Card discarded_or_played = unknown_card,
hand_index_t index = 0,
bool was_on_8_clues = false
);
ActionType action_type{};
// The card that was discarded or played
Card discarded{};
// Index of card in hand that was discarded or played
hand_index_t index{};
// Indicates whether before the action was taken, we had 8 clues.
// This is important so that we know if we go back to 7 or 8 clues when we revert playing a 5
bool was_on_8_clues {false};
};
template<bool update_card_positions> unsigned long play_and_potentially_update(hand_index_t index);
template<bool update_card_positions> unsigned long discard_and_potentially_update(hand_index_t index);

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@ -61,7 +61,8 @@ namespace Hanabi {
return _array[card.suit][card.rank];
};
BacktrackAction::BacktrackAction(
template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
HanabiState<num_suits, num_players, hand_size>::BacktrackAction::BacktrackAction(
Hanabi::ActionType action_type, Hanabi::Card discarded_or_played, Hanabi::hand_index_t index,
bool was_on_8_clues
):
@ -606,7 +607,7 @@ namespace Hanabi {
}
template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
std::unordered_map<unsigned long, probability_t> HanabiState<num_suits, num_players, hand_size>::visited_states() const {
const std::unordered_map<unsigned long, probability_t>& HanabiState<num_suits, num_players, hand_size>::position_tablebase() const {
return _position_tablebase;
}

View File

@ -22,9 +22,9 @@ namespace Hanabi {
std::cout << std::endl;
std::cout << "Probability with optimal play: " << res << std::endl;
std::cout << "Enumerated " << game->enumerated_states() << " states" << std::endl;
std::cout << "Visited " << game->visited_states().size() << " unique game states. " << std::endl;
std::cout << "Visited " << game->position_tablebase().size() << " unique game states. " << std::endl;
unsigned long biggest_key = 0;
for(const auto& [key, prob] : game->visited_states()) {
for(const auto& [key, prob] : game->position_tablebase()) {
biggest_key = std::max(biggest_key, key);
}
std::cout << "Biggest key generated is " << biggest_key << std::endl;