more assertions
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89e6e02603
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3b1ef55a5f
3 changed files with 45 additions and 31 deletions
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@ -146,7 +146,7 @@ public:
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HanabiState() = default;
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HanabiState() = default;
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explicit HanabiState(const std::vector<Card>& deck);
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explicit HanabiState(const std::vector<Card>& deck);
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double backtrack();
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double backtrack(size_t depth);
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BacktrackAction clue();
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BacktrackAction clue();
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@ -166,7 +166,7 @@ public:
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uint8_t draw(uint8_t index);
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uint8_t draw(uint8_t index);
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void revert_draw(std::uint8_t index, Card card);
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void revert_draw(std::uint8_t index, Card discarded_card);
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void incr_turn();
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void incr_turn();
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@ -184,6 +184,8 @@ public:
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std::list<CardMultiplicity> _draw_pile{};
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std::list<CardMultiplicity> _draw_pile{};
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std::uint8_t endgame_turns_left;
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std::uint8_t endgame_turns_left;
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static constexpr uint8_t no_endgame = std::numeric_limits<uint8_t>::max();
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// further statistics that we might want to keep track of
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// further statistics that we might want to keep track of
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uint8_t _pace{};
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uint8_t _pace{};
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uint8_t _score{};
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uint8_t _score{};
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@ -94,7 +94,7 @@ namespace Hanabi {
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template<size_t num_suits, player_t num_players, size_t hand_size>
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template<size_t num_suits, player_t num_players, size_t hand_size>
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void HanabiState<num_suits, num_players, hand_size>::incr_turn() {
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void HanabiState<num_suits, num_players, hand_size>::incr_turn() {
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_turn = (_turn + 1) % num_players;
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_turn = (_turn + 1) % num_players;
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if(endgame_turns_left != -1) {
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if(endgame_turns_left != no_endgame) {
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endgame_turns_left--;
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endgame_turns_left--;
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}
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}
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}
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}
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@ -102,8 +102,11 @@ namespace Hanabi {
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template<size_t num_suits, player_t num_players, size_t hand_size>
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template<size_t num_suits, player_t num_players, size_t hand_size>
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void HanabiState<num_suits, num_players, hand_size>::decr_turn() {
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void HanabiState<num_suits, num_players, hand_size>::decr_turn() {
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_turn = (_turn + num_players - 1) % num_players;
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_turn = (_turn + num_players - 1) % num_players;
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if (endgame_turns_left != -1) {
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if (endgame_turns_left != no_endgame) {
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endgame_turns_left++;
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endgame_turns_left++;
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if(endgame_turns_left == num_players) {
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endgame_turns_left = no_endgame;
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}
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}
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}
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}
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}
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@ -229,27 +232,30 @@ namespace Hanabi {
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}
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}
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template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
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template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
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void HanabiState<num_suits, num_players, hand_size>::revert_draw(std::uint8_t index, Card card) {
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void HanabiState<num_suits, num_players, hand_size>::revert_draw(std::uint8_t index, Card discarded_card) {
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endgame_turns_left = -1;
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if (endgame_turns_left == no_endgame) {
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// Put the card that is currently in hand back into the draw pile
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assert(index < _hands[_turn].size());
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assert(index < _hands[_turn].size());
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const Card& discarded = _hands[_turn][index];
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const Card &drawn = _hands[_turn][index];
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if (_stacks[discarded.suit] > discarded.rank) {
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if (_stacks[drawn.suit] > drawn.rank) {
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_card_positions[discarded] = draw_pile;
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_card_positions[drawn] = draw_pile;
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}
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}
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// put card back into draw pile (at the back)
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// put discarded_card back into draw pile (at the back)
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if (!_draw_pile.empty() and _draw_pile.back().card.suit == _hands[_turn][index].suit and _draw_pile.back().card.rank == _hands[_turn][index].rank) {
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if (!_draw_pile.empty() and _draw_pile.back().card.suit == drawn.suit and
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_draw_pile.back().card.rank == drawn.rank) {
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_draw_pile.back().multiplicity++;
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_draw_pile.back().multiplicity++;
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} else {
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} else {
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_draw_pile.push_back({_hands[_turn][index], 1});
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_draw_pile.push_back({drawn, 1});
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}
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_hands[_turn][index] = card;
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if (_stacks[card.suit] > card.rank) {
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_card_positions[card] = _turn;
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}
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}
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_weighted_draw_pile_size++;
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_weighted_draw_pile_size++;
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}
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}
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endgame_turns_left = no_endgame;
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_hands[_turn][index] = discarded_card;
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if (_stacks[discarded_card.suit] > discarded_card.rank) {
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_card_positions[discarded_card] = _turn;
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}
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}
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template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
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template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
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void HanabiState<num_suits, num_players, hand_size>::normalize_draw_and_positions() {
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void HanabiState<num_suits, num_players, hand_size>::normalize_draw_and_positions() {
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@ -331,7 +337,7 @@ namespace Hanabi {
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}
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}
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template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
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template<std::size_t num_suits, player_t num_players, std::size_t hand_size>
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double HanabiState<num_suits, num_players, hand_size>::backtrack() {
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double HanabiState<num_suits, num_players, hand_size>::backtrack(size_t depth) {
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std::cout << *this << std::endl;
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std::cout << *this << std::endl;
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if (_score == 5 * num_suits) {
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if (_score == 5 * num_suits) {
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return 1;
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return 1;
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@ -349,9 +355,10 @@ namespace Hanabi {
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// First, check for playables
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// First, check for playables
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for(std::uint8_t index = 0; index < hand_size; index++) {
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for(std::uint8_t index = 0; index < hand_size; index++) {
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if(is_playable(hand[index])) {
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if(is_playable(hand[index])) {
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std::cout << std::string("---------------------", depth) << "playing " << hand[index] << std::endl;
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if (_draw_pile.empty()) {
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if (_draw_pile.empty()) {
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BacktrackAction action = play(index);
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BacktrackAction action = play(index);
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const double probability_for_this_play = backtrack();
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const double probability_for_this_play = backtrack(depth + 1);
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revert(action);
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revert(action);
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UPDATE_PROBABILITY(probability_for_this_play);
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UPDATE_PROBABILITY(probability_for_this_play);
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} else {
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} else {
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@ -359,7 +366,7 @@ namespace Hanabi {
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uint8_t sum_of_mults = 0;
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uint8_t sum_of_mults = 0;
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for (size_t i = 0; i < _draw_pile.size(); i++) {
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for (size_t i = 0; i < _draw_pile.size(); i++) {
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BacktrackAction action = play(index);
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BacktrackAction action = play(index);
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sum_of_probabilities += backtrack() * action.multiplicity;
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sum_of_probabilities += backtrack(depth + 1) * action.multiplicity;
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sum_of_mults += action.multiplicity;
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sum_of_mults += action.multiplicity;
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revert(action);
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revert(action);
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assert(sum_of_mults <= _weighted_draw_pile_size);
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assert(sum_of_mults <= _weighted_draw_pile_size);
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@ -375,18 +382,22 @@ namespace Hanabi {
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if(_pace > 0) {
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if(_pace > 0) {
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for(std::uint8_t index = 0; index < hand_size; index++) {
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for(std::uint8_t index = 0; index < hand_size; index++) {
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if (is_trash(hand[index])) {
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if (is_trash(hand[index])) {
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std::cout << std::string("---------------------------", depth) << "discarding " << hand[index] << std::endl;
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double sum_of_probabilities = 0;
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double sum_of_probabilities = 0;
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if (_draw_pile.empty()) {
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if (_draw_pile.empty()) {
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BacktrackAction action = discard(index);
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BacktrackAction action = discard(index);
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const double probability_for_this_discard = backtrack();
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const double probability_for_this_discard = backtrack(depth + 1);
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revert(action);
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revert(action);
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UPDATE_PROBABILITY(probability_for_this_discard);
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UPDATE_PROBABILITY(probability_for_this_discard);
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} else {
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} else {
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uint8_t sum_of_mults = 0;
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for (size_t i = 0; i < _draw_pile.size(); i++) {
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for (size_t i = 0; i < _draw_pile.size(); i++) {
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BacktrackAction action = discard(index);
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BacktrackAction action = discard(index);
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sum_of_probabilities += backtrack() * action.multiplicity;
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sum_of_probabilities += backtrack(depth + 1) * action.multiplicity;
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sum_of_mults += action.multiplicity;
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revert(action);
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revert(action);
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}
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}
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assert(sum_of_mults == _weighted_draw_pile_size);
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const double probability_discard = sum_of_probabilities / _weighted_draw_pile_size;
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const double probability_discard = sum_of_probabilities / _weighted_draw_pile_size;
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UPDATE_PROBABILITY(probability_discard);
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UPDATE_PROBABILITY(probability_discard);
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}
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}
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@ -399,8 +410,9 @@ namespace Hanabi {
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// Last option is to stall
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// Last option is to stall
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if(_num_clues > 0) {
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if(_num_clues > 0) {
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std::cout << std::string("--------------------", depth) << "stalling " << std::endl;
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BacktrackAction action = clue();
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BacktrackAction action = clue();
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const double probability_stall = backtrack();
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const double probability_stall = backtrack(depth + 1);
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revert(action);
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revert(action);
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UPDATE_PROBABILITY(probability_stall);
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UPDATE_PROBABILITY(probability_stall);
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}
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}
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8
main.cpp
8
main.cpp
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@ -39,10 +39,10 @@ void test_game() {
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}
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}
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void download() {
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void download() {
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auto game = Download::get_game<4,3,5>("1004480.json", 36);
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auto game = Download::get_game<4,3,5>("1004480.json", 30);
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std::cout << game << std::endl;
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// std::cout << game << std::endl;
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auto res = game.backtrack();
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auto res = game.backtrack(1);
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std::cout << res << std::endl;
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std::cout << "Probability with optimal play: " << res << std::endl;
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}
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}
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void print_sizes() {
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void print_sizes() {
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