add options to alter clue counts
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parent
acece2a952
commit
280833ff1f
3 changed files with 26 additions and 5 deletions
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@ -21,7 +21,7 @@ namespace Hanabi {
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using rank_t = std::uint8_t;
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using rank_t = std::uint8_t;
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using suit_t = std::uint8_t;
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using suit_t = std::uint8_t;
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using clue_t = std::uint8_t;
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using clue_t = std::int8_t;
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using player_t = std::uint8_t;
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using player_t = std::uint8_t;
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using hand_index_t = std::uint8_t;
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using hand_index_t = std::uint8_t;
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@ -220,6 +220,8 @@ public:
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virtual void rotate_next_draw(const Card& card) = 0;
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virtual void rotate_next_draw(const Card& card) = 0;
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virtual void revert() = 0;
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virtual void revert() = 0;
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virtual void modify_clues(clue_t change) = 0;
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[[nodiscard]] virtual player_t turn() const = 0;
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[[nodiscard]] virtual player_t turn() const = 0;
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[[nodiscard]] virtual clue_t num_clues() const = 0;
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[[nodiscard]] virtual clue_t num_clues() const = 0;
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[[nodiscard]] virtual std::vector<std::vector<Card>> hands() const = 0;
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[[nodiscard]] virtual std::vector<std::vector<Card>> hands() const = 0;
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@ -258,6 +260,7 @@ struct Game {
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void make_turn();
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void make_turn();
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void revert_turn();
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void revert_turn();
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void forward_until(size_t turn = 100, size_t draw_pile_break = 0);
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void forward_until(size_t turn = 100, size_t draw_pile_break = 0);
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void revert_until(size_t draw_pile_break);
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std::unique_ptr<HanabiStateIF> state;
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std::unique_ptr<HanabiStateIF> state;
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@ -282,6 +285,8 @@ public:
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void revert() final;
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void revert() final;
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void modify_clues(clue_t change) final;
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[[nodiscard]] player_t turn() const final;
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[[nodiscard]] player_t turn() const final;
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[[nodiscard]] clue_t num_clues() const final;
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[[nodiscard]] clue_t num_clues() const final;
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[[nodiscard]] std::vector<std::vector<Card>> hands() const final;
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[[nodiscard]] std::vector<std::vector<Card>> hands() const final;
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@ -511,6 +511,19 @@ namespace Hanabi {
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}
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}
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}
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}
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template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
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void HanabiState<num_suits, num_players, hand_size>::modify_clues(Hanabi::clue_t change)
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{
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_num_clues += change;
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if (_num_clues > 8) {
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_num_clues = 8;
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}
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if (_num_clues < 0) {
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_num_clues = 0;
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}
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}
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template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
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template<suit_t num_suits, player_t num_players, hand_index_t hand_size>
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player_t HanabiState<num_suits, num_players, hand_size>::turn() const {
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player_t HanabiState<num_suits, num_players, hand_size>::turn() const {
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return _turn;
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return _turn;
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11
src/main.cpp
11
src/main.cpp
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@ -12,7 +12,7 @@
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namespace Hanabi {
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namespace Hanabi {
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void analyze_game_and_start_cli(std::variant<int, const char*> game_id, int turn, int draw_pile_size, std::optional<uint8_t> score_goal,
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void analyze_game_and_start_cli(std::variant<int, const char*> game_id, int turn, int draw_pile_size, std::optional<uint8_t> score_goal,
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bool start_cli, bool print_remaining_states, bool quiet) {
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bool start_cli, bool print_remaining_states, bool quiet, clue_t clue_modifier) {
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auto game = Download::get_game(game_id, score_goal);
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auto game = Download::get_game(game_id, score_goal);
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if (game.state == nullptr) {
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if (game.state == nullptr) {
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if(game_id.index() == 0) {
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if(game_id.index() == 0) {
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@ -24,6 +24,7 @@ namespace Hanabi {
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}
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}
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game.forward_until(turn, draw_pile_size);
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game.forward_until(turn, draw_pile_size);
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game.state->modify_clues(clue_modifier);
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if (not quiet) {
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if (not quiet) {
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std::cout << "Analysing state: " << std::endl << std::endl << *game.state << std::endl;
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std::cout << "Analysing state: " << std::endl << std::endl << *game.state << std::endl;
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@ -37,8 +38,8 @@ namespace Hanabi {
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std::cout.precision(10);
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std::cout.precision(10);
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if (not (quiet and print_remaining_states)) {
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if (not (quiet and print_remaining_states)) {
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std::cout << "Probability with optimal play: ";
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std::cout << "Probability with optimal play: ";
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}
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print_probability(std::cout, res) << std::endl;
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print_probability(std::cout, res) << std::endl;
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}
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if (not quiet) {
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if (not quiet) {
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std::cout << "Took " << std::chrono::duration_cast<std::chrono::milliseconds>(end - start) << "." << std::endl;
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std::cout << "Took " << std::chrono::duration_cast<std::chrono::milliseconds>(end - start) << "." << std::endl;
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std::cout << "Visited " << game.state->enumerated_states() << " states." << std::endl;
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std::cout << "Visited " << game.state->enumerated_states() << " states." << std::endl;
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@ -72,6 +73,7 @@ int main(int argc, char *argv[]) {
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int draw_pile_size = 0;
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int draw_pile_size = 0;
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std::optional<int> score;
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std::optional<int> score;
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bool interactive_shell;
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bool interactive_shell;
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int clue_modifier = 0;
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boost::program_options::options_description desc("Allowed options");
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boost::program_options::options_description desc("Allowed options");
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desc.add_options()
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desc.add_options()
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@ -83,6 +85,7 @@ int main(int argc, char *argv[]) {
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("score,s", boost::program_options::value<int>(), "Score that counts as a win, i.e. is optimized for achieving.")
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("score,s", boost::program_options::value<int>(), "Score that counts as a win, i.e. is optimized for achieving.")
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("interactive,i", boost::program_options::value<bool>(&interactive_shell)->default_value(true), "Drop into interactive shell to explore game")
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("interactive,i", boost::program_options::value<bool>(&interactive_shell)->default_value(true), "Drop into interactive shell to explore game")
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("remaining-states,r", "Print probabilities for all further sizes of draw pile.")
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("remaining-states,r", "Print probabilities for all further sizes of draw pile.")
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("clue-modifier,c", boost::program_options::value<int>(&clue_modifier)->default_value(0), "Modification to the number of clues applied to selected game state.")
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("quiet,q", "Deactivate all non-essential prints")
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("quiet,q", "Deactivate all non-essential prints")
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;
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;
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boost::program_options::variables_map vm;
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boost::program_options::variables_map vm;
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@ -111,9 +114,9 @@ int main(int argc, char *argv[]) {
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}
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}
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if (vm.count("file")) {
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if (vm.count("file")) {
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Hanabi::analyze_game_and_start_cli(vm["file"].as<std::string>().c_str(), turn, draw_pile_size, score, interactive_shell, vm.count("remaining-states"), vm.count("quiet"));
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Hanabi::analyze_game_and_start_cli(vm["file"].as<std::string>().c_str(), turn, draw_pile_size, score, interactive_shell, vm.count("remaining-states"), vm.count("quiet"), clue_modifier);
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} else {
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} else {
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Hanabi::analyze_game_and_start_cli(vm["id"].as<int>(), turn, draw_pile_size, score, interactive_shell, vm.count("remaining-states"), vm.count("quiet"));
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Hanabi::analyze_game_and_start_cli(vm["id"].as<int>(), turn, draw_pile_size, score, interactive_shell, vm.count("remaining-states"), vm.count("quiet"), clue_modifier);
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}
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}
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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