more debug checks: do not use tablebase lookup and therefore check tablebase consistency

This commit is contained in:
Maximilian Keßler 2023-11-14 13:19:33 +01:00
parent 88cfbe21f3
commit 27b8c08ed4
Signed by: max
GPG key ID: BCC5A619923C0BA5
2 changed files with 3 additions and 0 deletions

View file

@ -4,6 +4,7 @@ project(dynamic_program CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wpedantic -Werror")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DGAME_STATE_NO_TABLEBASE_LOOKUP")
include_directories(
${PROJECT_SOURCE_DIR}/include

View file

@ -753,9 +753,11 @@ namespace Hanabi {
if(_pace < 0 || _endgame_turns_left == 0) {
return 0;
}
#ifndef GAME_STATE_NO_TABLEBASE_LOOKUP
if (_position_tablebase.contains(id_of_state)) {
return _position_tablebase[id_of_state];
}
#endif
// TODO: Have some endgame analysis here?