remove unused methods, put into own files

This commit is contained in:
Maximilian Keßler 2023-08-12 12:16:23 +02:00
parent 23978ada76
commit 1c716ffeab
Signed by: max
GPG key ID: BCC5A619923C0BA5
3 changed files with 69 additions and 62 deletions

51
src/check_games.cpp Normal file
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@ -0,0 +1,51 @@
#include <iostream>
#include "game_state.h"
#include "download.h"
void check_games(unsigned num_players, unsigned max_draw_pile_size, unsigned first_game = 0, unsigned last_game = 9999) {
std::vector<std::vector<Hanabi::probability_t>> winning_percentages(last_game + 2);
for(size_t draw_pile_size = 0; draw_pile_size <= max_draw_pile_size; draw_pile_size++) {
Hanabi::probability_t total_chance = 0;
const std::string output_fname = "games_" + std::to_string(num_players) + "p_draw_size_" + std::to_string(draw_pile_size) + ".txt";
std::ofstream file (output_fname);
for(size_t game_id = first_game; game_id <= last_game; game_id++) {
const std::string input_fname = "json/" + std::to_string(num_players) + "p/" + std::to_string(game_id) + ".json";
auto game = Download::get_game(input_fname.c_str(), 50, draw_pile_size);
const Hanabi::probability_t chance = game->evaluate_state();
winning_percentages[game_id].push_back(chance);
if(chance != 1) {
file << "Game " << game_id << ": " << chance << std::endl;
file << *game << std::endl << std::endl;
}
std::cout << "Finished game " << game_id << " with draw pile size " << draw_pile_size << ": " << chance << std::endl;
total_chance += chance;
}
const Hanabi::probability_t total_average = total_chance / (last_game - first_game + 1);
winning_percentages.back().push_back(total_average);
file << "Total chance found over " << last_game - first_game + 1 << " many games: " << total_average << std::endl;
file.close();
}
const std::string results_file_name {"results_" + std::to_string(num_players) + "p.txt"};
std::ofstream results_file (results_file_name);
results_file << "game_id, ";
for(size_t draw_pile_size = 0; draw_pile_size <= max_draw_pile_size; draw_pile_size++) {
results_file << std::to_string(draw_pile_size) << ", ";
}
results_file << "\n";
for(size_t game_id = first_game; game_id <= last_game; game_id++) {
results_file << game_id << ", ";
for(size_t draw_pile_size = 0; draw_pile_size <= max_draw_pile_size; draw_pile_size++) {
results_file << winning_percentages[game_id][draw_pile_size] << ", ";
}
results_file << std::endl;
}
results_file << "total, ";
for(size_t draw_pile_size = 0; draw_pile_size <= max_draw_pile_size; draw_pile_size++) {
results_file << winning_percentages.back()[draw_pile_size] << ", ";
}
results_file << std::endl;
results_file.close();
}

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@ -15,7 +15,7 @@
namespace Hanabi { namespace Hanabi {
void download(std::variant<int, const char*> game_id, int turn) { void analyze_game_and_start_cli(std::variant<int, const char*> game_id, int turn) {
auto game = Download::get_game(game_id, turn - 1); auto game = Download::get_game(game_id, turn - 1);
if (game == nullptr) { if (game == nullptr) {
return; return;
@ -47,66 +47,7 @@ namespace Hanabi {
} }
} }
void test() {
{
auto game = Download::get_game("in/1005195", 43);
auto res = game->evaluate_state();
if (!(res == Hanabi::probability_t(7, 8))) {
std::cerr << "Test " << ("1005195") << " failed." << std::endl;
}
else {
std::cout << "Test " << ("1005195") << " succeeded." << std::endl;
};
}
}
void check_games(unsigned num_players, unsigned max_draw_pile_size, unsigned first_game = 0, unsigned last_game = 9999) {
std::vector<std::vector<Hanabi::probability_t>> winning_percentages(last_game + 2);
for(size_t draw_pile_size = 0; draw_pile_size <= max_draw_pile_size; draw_pile_size++) {
Hanabi::probability_t total_chance = 0;
const std::string output_fname = "games_" + std::to_string(num_players) + "p_draw_size_" + std::to_string(draw_pile_size) + ".txt";
std::ofstream file (output_fname);
for(size_t game_id = first_game; game_id <= last_game; game_id++) {
const std::string input_fname = "json/" + std::to_string(num_players) + "p/" + std::to_string(game_id) + ".json";
auto game = Download::get_game(input_fname.c_str(), 50, draw_pile_size);
const Hanabi::probability_t chance = game->evaluate_state();
winning_percentages[game_id].push_back(chance);
if(chance != 1) {
file << "Game " << game_id << ": " << chance << std::endl;
file << *game << std::endl << std::endl;
}
std::cout << "Finished game " << game_id << " with draw pile size " << draw_pile_size << ": " << chance << std::endl;
total_chance += chance;
}
const Hanabi::probability_t total_average = total_chance / (last_game - first_game + 1);
winning_percentages.back().push_back(total_average);
file << "Total chance found over " << last_game - first_game + 1 << " many games: " << total_average << std::endl;
file.close();
}
const std::string results_file_name {"results_" + std::to_string(num_players) + "p.txt"};
std::ofstream results_file (results_file_name);
results_file << "game_id, ";
for(size_t draw_pile_size = 0; draw_pile_size <= max_draw_pile_size; draw_pile_size++) {
results_file << std::to_string(draw_pile_size) << ", ";
}
results_file << "\n";
for(size_t game_id = first_game; game_id <= last_game; game_id++) {
results_file << game_id << ", ";
for(size_t draw_pile_size = 0; draw_pile_size <= max_draw_pile_size; draw_pile_size++) {
results_file << winning_percentages[game_id][draw_pile_size] << ", ";
}
results_file << std::endl;
}
results_file << "total, ";
for(size_t draw_pile_size = 0; draw_pile_size <= max_draw_pile_size; draw_pile_size++) {
results_file << winning_percentages.back()[draw_pile_size] << ", ";
}
results_file << std::endl;
results_file.close();
}
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
if(argc == 3) { if(argc == 3) {
@ -122,9 +63,9 @@ int main(int argc, char *argv[]) {
} }
try { try {
Hanabi::download(std::stoi(game_str), turn); Hanabi::analyze_game_and_start_cli(std::stoi(game_str), turn);
} catch(std::invalid_argument&) { } catch(std::invalid_argument&) {
Hanabi::download(game_str.c_str(), turn); Hanabi::analyze_game_and_start_cli(game_str.c_str(), turn);
} }
} }
else { else {

15
src/test.cpp Normal file
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@ -0,0 +1,15 @@
#include "download.h"
#include "game_state.h"
void test() {
{
auto game = Download::get_game("in/1005195", 43);
auto res = game->evaluate_state();
if (!(res == Hanabi::probability_t(7, 8))) {
std::cerr << "Test " << ("1005195") << " failed." << std::endl;
}
else {
std::cout << "Test " << ("1005195") << " succeeded." << std::endl;
};
}
}