use own header for producing state to reduce compilation time

This commit is contained in:
Maximilian Keßler 2023-11-16 15:54:50 +01:00
parent 9887d104b8
commit 04e071c97c
Signed by: max
GPG key ID: BCC5A619923C0BA5
4 changed files with 120 additions and 78 deletions

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@ -26,6 +26,8 @@ add_executable(endgame-analyzer src/main.cpp src/state_explorer.cpp src/download
include/game_interface.h include/game_interface.h
src/hanabi_types.cpp src/hanabi_types.cpp
src/game_interface.cpp src/game_interface.cpp
include/make_state.h
src/make_state.cpp
) )
target_link_libraries(endgame-analyzer cpr) target_link_libraries(endgame-analyzer cpr)

33
include/make_state.h Normal file
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@ -0,0 +1,33 @@
#ifndef DYNAMIC_PROGRAM_MAKE_STATE_H
#define DYNAMIC_PROGRAM_MAKE_STATE_H
#include <optional>
#include "game_interface.h"
namespace Hanabi
{
/**
* @brief Produces a game state from specified parms.
* @param num_suits: Has to be in [3,6]
* @param num_players Has to be in [2,6]
* @param deck A list of cards with at most as many suits as num_suits
* @param score_goal What is considered as an optimal score for this game state.
* If null, the maximum score is inserted
* @return Pointer to created game state, wrapped into abstract interface
*
* @note Since the implementation of the actual game state (the concrete class derived from HanabiStateIF),
* is heavily templated, this function has its own header + source file to reduce compilation time
* for all components using this, since there is now only one place where the templated implementation
* is actually compiled and has not be recompiled upon other program parts changing.
*/
std::unique_ptr<Hanabi::HanabiStateIF> make_game_state(
std::size_t num_suits,
Hanabi::player_t num_players,
std::vector<Hanabi::Card> const &deck,
std::optional<uint8_t> score_goal = std::nullopt
);
}
#endif //DYNAMIC_PROGRAM_MAKE_STATE_H

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@ -2,7 +2,7 @@
#include <cpr/cpr.h> #include <cpr/cpr.h>
#include "parse_game.h" #include "parse_game.h"
#include "game_state.h" #include "make_state.h"
#include "download.h" #include "download.h"
@ -27,82 +27,6 @@ namespace Download {
return boost::json::parse(game_json).as_object(); return boost::json::parse(game_json).as_object();
} }
std::unique_ptr<Hanabi::HanabiStateIF> get_base_state(
std::size_t num_suits,
Hanabi::player_t num_players,
std::vector<Hanabi::Card> const & deck,
std::optional<uint8_t> score_goal) {
uint8_t actual_score_goal = score_goal.value_or(5 * num_suits);
switch(num_players) {
case 2:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,2,5>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,2,5>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,2,5>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,2,5>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 3:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,3,5>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,3,5>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,3,5>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,3,5>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 4:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,4,4>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,4,4>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,4,4>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,4,4>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 5:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,5,4>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,5,4>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,5,4>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,5,4>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 6:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,6,3>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,6,3>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,6,3>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,6,3>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
default:
throw std::runtime_error("Invalid number of players: " + std::to_string(num_players));
}
}
Hanabi::Game get_game(std::variant<int, std::string> game_spec, std::optional<uint8_t> score_goal){ Hanabi::Game get_game(std::variant<int, std::string> game_spec, std::optional<uint8_t> score_goal){
const std::optional<boost::json::object> game_json_opt = [&game_spec]() { const std::optional<boost::json::object> game_json_opt = [&game_spec]() {
@ -118,7 +42,7 @@ namespace Download {
} }
Hanabi::GameInfo game_info = Parsing::parse_game(game_json_opt.value()); Hanabi::GameInfo game_info = Parsing::parse_game(game_json_opt.value());
return {get_base_state(game_info.num_suits, game_info.num_players, game_info.deck, score_goal), game_info}; return {make_game_state(game_info.num_suits, game_info.num_players, game_info.deck, score_goal), game_info};
} }
} // namespace Download } // namespace Download

83
src/make_state.cpp Normal file
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@ -0,0 +1,83 @@
#include "game_state.h"
#include "game_interface.h"
namespace Hanabi {
std::unique_ptr<Hanabi::HanabiStateIF> make_game_state(
std::size_t num_suits,
Hanabi::player_t num_players,
std::vector<Hanabi::Card> const &deck,
std::optional<uint8_t> score_goal)
{
uint8_t actual_score_goal = score_goal.value_or(5 * num_suits);
switch(num_players) {
case 2:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,2,5>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,2,5>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,2,5>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,2,5>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 3:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,3,5>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,3,5>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,3,5>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,3,5>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 4:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,4,4>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,4,4>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,4,4>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,4,4>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 5:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,5,4>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,5,4>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,5,4>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,5,4>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 6:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,6,3>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,6,3>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,6,3>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,6,3>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
default:
throw std::runtime_error("Invalid number of players: " + std::to_string(num_players));
}
}
}