clean up CMakeLists.txt: add tests
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@ -1,5 +1,5 @@
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cmake_minimum_required(VERSION 3.25)
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project(dynamic_program CXX)
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project(endgame-analyzer CXX)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wpedantic -Werror")
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@ -11,22 +11,32 @@ include_directories(
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)
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find_package(cpr)
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find_package(Boost 1.81 COMPONENTS program_options REQUIRED)
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find_package(Boost 1.81 COMPONENTS program_options unit_test_framework REQUIRED)
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set(Boost_USE_STATIC_LIBS ON)
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include_directories(.)
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include_directories(${Boost_INCLUDE_DIR})
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add_executable(endgame-analyzer src/main.cpp src/state_explorer.cpp src/download.cpp
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include/null_buffer.h
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include/command_line_interface.h
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add_executable(endgame-analyzer
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src/main.cpp
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src/state_explorer.cpp
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src/download.cpp
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src/command_line_interface.cpp
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src/parse_game.cpp
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src/hanabi_types.cpp
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src/game_interface.cpp
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src/make_state.cpp
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)
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add_executable(unit-tests
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test/unit_test.cpp
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src/state_explorer.cpp
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src/download.cpp
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src/command_line_interface.cpp
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include/parse_game.h
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src/parse_game.cpp
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include/hanabi_types.hpp
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include/game_interface.h
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src/hanabi_types.cpp
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src/game_interface.cpp
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include/make_state.h
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src/make_state.cpp
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)
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@ -34,6 +44,11 @@ target_link_libraries(endgame-analyzer cpr)
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target_link_libraries(endgame-analyzer Boost::program_options)
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target_link_libraries(endgame-analyzer readline)
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target_link_libraries(unit-tests cpr)
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target_link_libraries(unit-tests Boost::program_options)
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target_link_libraries(unit-tests readline)
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target_link_libraries(unit-tests ${Boost_UNIT_TEST_FRAMEWORK_LIBRARY})
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#set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_GLIBCXX_DEBUG")
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# This enables assertions in the RelWithDebInfo build type (assuming gcc or clang)
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string(REPLACE "-DNDEBUG" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
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@ -3,7 +3,7 @@
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This is a dynamic program written in C++ to solve Hanabi endgames.
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Some optimizations are performed, but it is not particularly well-written at the moment and could also use some code cleanup.
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As of now, you can run the executable with an id from a hanab.live game and a turn number (shifted by 1, since we start counting at 0 and hanab.live at 1) and the winning
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As of now, you can run the executable with an id from a hanab.live game and a turn number and the winning
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percentage for the corresponding game state with optimum play will be calculated.
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Here, optimum play refers to the assumption that everbody knows their cards, but not the draw pile.
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