Endgame-Analyzer/src/make_state.cpp

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#include "game_state.h"
#include "game_interface.h"
namespace Hanabi {
std::unique_ptr<Hanabi::HanabiStateIF> make_game_state(
std::size_t num_suits,
Hanabi::player_t num_players,
std::vector<Hanabi::Card> const &deck,
std::optional<uint8_t> score_goal)
{
uint8_t actual_score_goal = score_goal.value_or(5 * num_suits);
switch(num_players) {
case 2:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,2,5>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,2,5>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,2,5>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,2,5>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 3:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,3,5>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,3,5>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,3,5>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,3,5>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 4:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,4,4>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,4,4>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,4,4>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,4,4>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 5:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,5,4>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,5,4>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,5,4>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,5,4>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
case 6:
switch(num_suits) {
case 3:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<3,6,3>(deck, actual_score_goal));
case 4:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<4,6,3>(deck, actual_score_goal));
case 5:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<5,6,3>(deck, actual_score_goal));
case 6:
return std::unique_ptr<Hanabi::HanabiStateIF>(new Hanabi::HanabiState<6,6,3>(deck, actual_score_goal));
default:
throw std::runtime_error("Invalid number of suits: " + std::to_string(num_suits));
}
default:
throw std::runtime_error("Invalid number of players: " + std::to_string(num_players));
}
}
}