Endgame-Analyzer/include/state_explorer.h

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#ifndef DYNAMIC_PROGRAM_CLI_INTERFACE_H
#define DYNAMIC_PROGRAM_CLI_INTERFACE_H
#include <memory>
#include "game_state.h"
namespace Hanabi {
void cli(const std::shared_ptr<HanabiStateIF>& game);
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}
#endif //DYNAMIC_PROGRAM_CLI_INTERFACE_H